Sulaiman, Muhamad Salim and Ulfa, Nurist Surayya (2025) THE ASSOCIATION OF INTENSITY OF GAME PLAYING: MOBILE LEGENDS BANG-BANG AND THE INTENSITY OF YOUTUBE GAMING ACCESS TOWARDS TOXIC BEHAVIOR IN GAME AMONG STUDENTS. Undergraduate thesis, Fakultas Ilmu Sosial dan Ilmu Politik Universitas Diponegoro.
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Abstract
Indonesia was recorded as the country with the highest average daily internet
usage in 2022, reaching 5.7 hours per day. Most of this time was spent playing mobile
games, especially Mobile Legends: Bang-Bang. There were 41.73% of players who spent
3–5 hours per day playing Mobile Legends, while 17.29% played more than 5 hours every
day. Meanwhile, YouTube Gaming experienced significant growth, with over 100 billion
hours of gaming content watched in 2020 alone, 10 billion of which were live streams.
This study explores the relationship between the intensity of playing Mobile Legends:
Bang-Bang and the level of engagement with YouTube Gaming on toxic behavior in
games among students.
A quantitative method with a survey design was applied in a positivistic paradigm,
aiming to explain the relationship between variables. The study involved 118 college
student respondents over the age of 17 who regularly play Mobile Legends and consume
gaming content on YouTube. Data was collected through a structured Likert scale
questionnaire and analyzed using multiple linear regression via SPSS. The results
indicate that both the frequency of playing Mobile Legends and the habit of accessing
YouTube Gaming have a statistically significant effect on toxic behavior in digital games.
The regression model showed a significance level of 0.00 (< 0.05) for both variables and
an R² value of 0.666, indicating that these factors explain 66.6% of the variation in
behavior, while the remaining 33.4% may be attributed to other factors such as peer
influence, parenting style, or mental health. This study provides useful insights into how
digital engagement patterns are related to behavioral tendencies among students.
Keywords: Mobile Legends, YouTube gaming, toxic behavior, students, online
engagement, gaming behavior
191 Ilmu Komunikasi 2025
| Item Type: | Thesis (Undergraduate) |
|---|---|
| Subjects: | Social Science and Political Science |
| Divisions: | Faculty of Social and Political Sciences > Department of Communication |
| Depositing User: | diana nirwani |
| Date Deposited: | 03 Jul 2025 01:50 |
| Last Modified: | 03 Jul 2025 01:50 |
| URI: | https://eprints2.undip.ac.id/id/eprint/34279 |
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