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Shooting Simulator System Design Based on Augmented Reality

Teguh Martono, Kurniawan and Dwi Nurhayati, Oky Shooting Simulator System Design Based on Augmented Reality. IEEE Xplore, Semarang, Indonesia.

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Abstract

Development of computer technology today has a major role in the development process of interaction in computer-based applications. Various innovations in creating the user experience of applications began are increasing. Augmented reality is a technology model the interaction between humans and computers by using a model of a merger between the real world with the virtual world. This development certainly can help people or community in various fields, especially in the field of shooting. Shooting is one of the many activities carried out by members of the TNI, POLRI and PERBAKIN. Activities in course are requires skill and a good psychological condition. To obtain good craftsmanship, each member takes a routine of training activities. Computer graphics technology is use in the process of shooting practice. This process utilizes Augmented Reality technology roles. With this technology in practice shooting environment can be created artificially or virtually. Methodology used in this research is system software of development, it is called waterfall model. The use of this method is to generate a reliable system so that the system can work according to the needs. Based on testing the functionality of the system has meet the initial needs, the system works in accordance with the scenario. The minimum distance of the camera to the marker to be recognized is 20 cm and the maximum distance is 300 cm.

Item Type: Other
Subjects: Undip Formal Documents
Depositing User: Fakultas Teknik
Date Deposited: 18 Apr 2020 07:42
Last Modified: 29 Apr 2020 05:23
URI: https://eprints2.undip.ac.id/id/eprint/1549

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