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CREATING ABOARD GAME ABOUT SONGS TO FACILITATE GRADE 11 STUDENTS’ VOCABULARY LEARNING OF SMAN 1 TUNTANG, SEMARANG

Syahira, Aulia Hanifah (2023) CREATING ABOARD GAME ABOUT SONGS TO FACILITATE GRADE 11 STUDENTS’ VOCABULARY LEARNING OF SMAN 1 TUNTANG, SEMARANG. Undergraduate thesis, Universitas Diponegoro.

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Abstract

This study aims to produce a proper Monopoly board game
learning media in developing the vocabulary of 11th grade SMA N 1 Tuntang students. In this study, researchers used the development research (R&D) method according to Borg and Gall. The steps in this development method are Research and information collecting
model, planning, developing preliminary form of product, preliminary field testing,
Main product revision, Main field testing, Final product revision, Dissemination
and implementation. To find out the feasibility of board game learning media, it is based on the results of assessments from media experts, material experts, and also students of SMA N 1 Tuntang. Data collection techniques in this study used observation and questionnaires. Then used quantitative descriptive analysis. The results of the study show that the assessment of the media test and the material test gets a total score of 3,18 which indicates the "Feasible" category. In the field trial which was attended by 34 students, they received a score of 3,4 It can be concluded that the Monopoly board game learning media is said to be appropriate
for use to help train the vocabulary of grade 11 students at SMA N 1 Tuntang.
Keywords: Learning media, Monopoly board game, 11th grade high school students

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: Learning media, Monopoly board game, 11th grade high school students
Subjects: Humanities
Divisions: School of Vocation > Diploma in English
Depositing User: Oktavia Perpus Vokasi
Date Deposited: 16 Oct 2023 04:05
Last Modified: 16 Oct 2023 04:06
URI: https://eprints2.undip.ac.id/id/eprint/17157

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